I never really understood warezing games, especially since a lot of the game stores now have a 7 day return policy. I mean, $40? A few hours of download time to get a CD? You could earn the $40 in that time doing grunt work, and then you'd own a real version that didn't risk getting shut off.
I understand it for stuff like $999 Adobe Products, but jesus, for a game?
Yep. Although I thought game stores wouldn't accept returns of opened software.
Personally, I would rather support the people who make the games, giving them both a bit of income and another recorded sale. Plus I get media to store in specialized items of furniture and fetishize.
mm... i would say the reason to not warez games isn't their cheapness. if you're, say, a college student trying to live off federal workstudy, forty bucks is a pretty large chunk of change. slide down the age scale, and forty bucks becomes a more and more tremendous sum.
it's still my opinion that warezing games is retarded, but aside from the very hypocrital (ask me about my mp3 collection) moral reason that games are the result of an artistic collaboration between developers, and so you're stealing from _people_, i don't have anything to back that up.
See, from talking to people who actually work in the industry (but not for EA), I know that EA is not the rule.
Valve has consistently set high standards for games (they're released, what, two games now? Plus some expansion packs? And took FIVE YEARS to release HL2?), and I have heard no horror stories about them. Their founder and CEO has, over the years, maintained a good relationship with the fans, as have Valve developers.
While there are certainly companies who are attempting to be game-dev sweatshops (and I'm surprised more haven't stepped forward after the EA thing broke), I am fairly certain that Valve isn't one of them.
My ex-roommate used to have a sealed copy of Starcraft in his closet. He had pirated the game but after playing it for a month, practcially non-stop, he went out and bought because he felt he truly owed the developers.
-5 points for improper use of their/them. (unless you mean that multiple people bought the game as a joint effort and both had their hands on the game when you shivved them. that messes your first sentence up, though.)
Them as a singular form has been used for centuries and is still successfully resisting the efforts of 18th century grammarians and their descendants who feel the need to narrow its definition. Long live the sex-indefinite referents in English!
On the other hand, I wouldn't rule out that everyone coming out looked wimpy enough to beat up and so he shivved them all and tore the games from the bloody hands of each person.
I'm sorry if it wasn't immediately clear that I was talking about the giant ants. I'll try to be clearer in future so that if someone is reading, the giant ants will understand with ease.
Heh. I could drive the 75 miles to Bangor, buy a copy at Best Buy, drive home, and install it in less time than it would take to download a disk image. :)
(no subject)
Date: 2004-11-19 07:32 am (UTC)I never really understood warezing games, especially since a lot of the game stores now have a 7 day return policy. I mean, $40? A few hours of download time to get a CD? You could earn the $40 in that time doing grunt work, and then you'd own a real version that didn't risk getting shut off.
I understand it for stuff like $999 Adobe Products, but jesus, for a game?
(no subject)
Date: 2004-11-19 07:37 am (UTC)Personally, I would rather support the people who make the games, giving them both a bit of income and another recorded sale. Plus I get media to store in specialized items of furniture and fetishize.
(no subject)
Date: 2004-11-19 09:17 am (UTC)it's still my opinion that warezing games is retarded, but aside from the very hypocrital (ask me about my mp3 collection) moral reason that games are the result of an artistic collaboration between developers, and so you're stealing from _people_, i don't have anything to back that up.
(no subject)
Date: 2004-11-19 09:40 am (UTC)(no subject)
Date: 2004-11-19 10:57 am (UTC)Valve has consistently set high standards for games (they're released, what, two games now? Plus some expansion packs? And took FIVE YEARS to release HL2?), and I have heard no horror stories about them. Their founder and CEO has, over the years, maintained a good relationship with the fans, as have Valve developers.
While there are certainly companies who are attempting to be game-dev sweatshops (and I'm surprised more haven't stepped forward after the EA thing broke), I am fairly certain that Valve isn't one of them.
(no subject)
Date: 2004-11-19 11:22 am (UTC)My ex-roommate used to have a sealed copy of Starcraft in his closet. He had pirated the game but after playing it for a month, practcially non-stop, he went out and bought because he felt he truly owed the developers.
(no subject)
Date: 2004-11-19 11:29 am (UTC)(no subject)
Date: 2004-11-19 09:38 am (UTC)(no subject)
Date: 2004-11-19 10:06 am (UTC)(no subject)
Date: 2004-11-19 10:54 am (UTC)Got their Pokemon cards, too.
(no subject)
Date: 2004-11-19 02:14 pm (UTC)(no subject)
Date: 2004-11-19 03:37 pm (UTC)On the other hand, I wouldn't rule out that everyone coming out looked wimpy enough to beat up and so he shivved them all and tore the games from the bloody hands of each person.
(no subject)
Date: 2004-11-19 10:26 pm (UTC)(no subject)
Date: 2004-11-20 02:29 am (UTC)I'm sorry if it wasn't immediately clear that I was talking about the giant ants. I'll try to be clearer in future so that if someone is reading, the giant ants will understand with ease.
(no subject)
Date: 2004-11-19 08:20 pm (UTC)(no subject)
Date: 2004-11-20 05:38 am (UTC)