Okay, so it's very very pretty, and plays nicely even though my system is on the low end (!!!!) of the hardware requirements. (And how absurd is THAT?)
I just wish somebody would come up with a new plot sometime soon.
Here's the plot. (I'd say it was spoilers, but, um, is anyone surprised by these things any more?)
In a remote experimental site on:
- Mars
- Black Mesa
- a tropical archipelago
- the moon
- a pair of space ships testing out a new kind of interstellar drive technology
an experiment involving:
- interdimensional hooha
- more interdimensional hooha
- genetic manipulation
- still more interdimensional hooha
- scary artificial intelligence
conducted in:
- Delta Sector
- Lambda Complex
- some unspecified lab
- some other unspecified lab
- one of the ships
has broken free, resulting in:
- demons! all over the place!
- interdimensional icky things! all over the place!
- genetic monstrosities! all over the place!
- demons! all over the place!
- everyone dead! robots and cyborgs all over the place!
as well as:
- more demons!
- government troops, come in to shoot the scientists!
- mercenaries, here to protect the lab!
- lots and lots of demons!
- squishy fleshy things!
which the player, in the role of:
- a marine
- a scientist with a startling aptitude for shooting people
- an ex-special-forces guy
- a marine
- a marine, navy guy, or psychic specialist thingy
must:
- shoot
- shoot
- shoot
- shoot
- shoot
in order to prevent:
- the demons getting back to the Earth, where they would kill and eat everything
- the dimensional thingies spreading out across the Earth, killing and eating everything
- the genetic monstrosities getting out to the mainland, where they would kill and eat everything
- the demons getting back to Earth, where they would kill and eat everything
- the scary AI and/or its fleshy progeny getting back to Earth, where it would take over everything
Along the way, the player is given clues by:
- audio logs, email, and video files left by dead people
- scientists and security guards
- audio logs and so on left by dead people, and a girl with guns
- nothing, since there's nothing that complicated going on, just shootin'
- audio logs and email left by dead people, and the occasional ghost
and may have to sneak through
- darkened areas, using a flashlight
- darkened areas, using a flashlight
- darkened areas, using a flashlight
- sneaking? ha.
- darkened areas, using a flashlight
and will end up having to vigorously shoot the big nasty thing or things at the end:
- lots of very large demons of various sorts
- a big floating baby thing
- [i don't know, i haven't finished it]
- lots of very large demons of various sorts
- a big fleshy thing
Critters along the way include:
- zombified scientists and marines
- zombified scientists and marines
- genetically manipulated marines
- zombified scientists and marines
- cyborgified scientists
and
- horrible spidery skull things
- horrible crab skull things
- horrible things of all sorts
- horrible flying skull things
- horrible spiders
in order to:
- save the world
- save the world
- save the world
- save the world (but it doesn't work)
- save the world.
At the time it was released, the graphics were:
- groundbreaking
- groundbreaking
- groundbreaking
- groundbreaking
- kind of dated but still quite nice
and the enemy AI was:
- groundbreaking
- groundbreaking
- groundbreaking
- groundbreaking
- groundbreaking
The end.
Guess the games? It should be easy.
I just wish somebody would come up with a new plot sometime soon.
Here's the plot. (I'd say it was spoilers, but, um, is anyone surprised by these things any more?)
In a remote experimental site on:
- Mars
- Black Mesa
- a tropical archipelago
- the moon
- a pair of space ships testing out a new kind of interstellar drive technology
an experiment involving:
- interdimensional hooha
- more interdimensional hooha
- genetic manipulation
- still more interdimensional hooha
- scary artificial intelligence
conducted in:
- Delta Sector
- Lambda Complex
- some unspecified lab
- some other unspecified lab
- one of the ships
has broken free, resulting in:
- demons! all over the place!
- interdimensional icky things! all over the place!
- genetic monstrosities! all over the place!
- demons! all over the place!
- everyone dead! robots and cyborgs all over the place!
as well as:
- more demons!
- government troops, come in to shoot the scientists!
- mercenaries, here to protect the lab!
- lots and lots of demons!
- squishy fleshy things!
which the player, in the role of:
- a marine
- a scientist with a startling aptitude for shooting people
- an ex-special-forces guy
- a marine
- a marine, navy guy, or psychic specialist thingy
must:
- shoot
- shoot
- shoot
- shoot
- shoot
in order to prevent:
- the demons getting back to the Earth, where they would kill and eat everything
- the dimensional thingies spreading out across the Earth, killing and eating everything
- the genetic monstrosities getting out to the mainland, where they would kill and eat everything
- the demons getting back to Earth, where they would kill and eat everything
- the scary AI and/or its fleshy progeny getting back to Earth, where it would take over everything
Along the way, the player is given clues by:
- audio logs, email, and video files left by dead people
- scientists and security guards
- audio logs and so on left by dead people, and a girl with guns
- nothing, since there's nothing that complicated going on, just shootin'
- audio logs and email left by dead people, and the occasional ghost
and may have to sneak through
- darkened areas, using a flashlight
- darkened areas, using a flashlight
- darkened areas, using a flashlight
- sneaking? ha.
- darkened areas, using a flashlight
and will end up having to vigorously shoot the big nasty thing or things at the end:
- lots of very large demons of various sorts
- a big floating baby thing
- [i don't know, i haven't finished it]
- lots of very large demons of various sorts
- a big fleshy thing
Critters along the way include:
- zombified scientists and marines
- zombified scientists and marines
- genetically manipulated marines
- zombified scientists and marines
- cyborgified scientists
and
- horrible spidery skull things
- horrible crab skull things
- horrible things of all sorts
- horrible flying skull things
- horrible spiders
in order to:
- save the world
- save the world
- save the world
- save the world (but it doesn't work)
- save the world.
At the time it was released, the graphics were:
- groundbreaking
- groundbreaking
- groundbreaking
- groundbreaking
- kind of dated but still quite nice
and the enemy AI was:
- groundbreaking
- groundbreaking
- groundbreaking
- groundbreaking
- groundbreaking
The end.
Guess the games? It should be easy.